In Six Cascade, the free colour match game on the 6 Club site, a level is settled in two places: every single swap is worked out the moment you make it, and the whole level is totted up once the Moves counter reaches zero. Your final score is then checked against three targets, your best result on that level is kept, and your stars feed your VIP level. Nothing is bought, paid or paid out along the way. Here is the full journey of one level, step by step.
From first swap to result panel: the life of a level
A level begins with a fresh board of forty-nine jewels. It is dealt at random but checked before you see it: no line is ready to clear on its own, and at least one legal swap exists. You get the level's move count (level 1 gives 25), three hints and a score of zero.
From there, the level always runs the same way:
- You make a swap. If it lines nothing up, it slides back and the move is not used.
- If it does line something up, the game works out the whole move at once: every match, every falling jewel, every combo and every point.
- The screen plays that result back to you, wave by wave, and one move comes off the counter.
- The level is saved, so a closed tab picks up exactly where you left it.
- When the counter reaches zero, the level is settled and the result panel appears.
One detail surprises many players: a level does not stop when you cross a star target. It keeps going until the last move is spent, so the moves you have left after the first star are pure bonus time to push your score higher.
How a match turns into points
In a colour match game, the colour only decides which jewels line up. All six colours score the same. What counts is the size and shape of the match:
- Three in a line is 60 points, four is 120 and five is 200, with 40 more for every extra jewel after that.
- Two lines of one colour that share a jewel, an L, T or plus shape, count as one bigger match.
- Jewels swept away by a Bolt, Bomb or Six Star add 20 points each.
After the first clear, jewels fall and new ones drop in at random from the top. If they line up by themselves, that wave clears too and its points are multiplied: x1 for your own swap, x2 for the first automatic wave, and up to x6. So one swap can be settled as several waves, each scored separately and added together before the next move starts. If you want every special and score explained with the board in front of you, the Six Cascade rules walkthrough has the full table.
When a move counts and why extra taps are ignored
A move is locked in the instant a legal swap is made. From then on the outcome is fixed, including the random jewels that will drop in, and the animation simply shows it to you: the match glows, bursts, and everything falls with a bounce.
While that is happening, the board ignores new taps and slides, and the Hint button does nothing. This is deliberate. A second swap made halfway through a combo would be played on a board you have not seen yet. Wait for the jewels to stop, then move. If a swap of yours seems to vanish, this is almost always why.
Two more things happen quietly at the end of each move:
- If no legal swap is left on the board, the jewels are reshuffled for free. Your score and moves stay as they were.
- If you redeem the daily gift code during a level, five moves are added to the counter straight away.
How stars and best scores post to your profile
Once the last move has played out, the level is settled against its three targets. Pass the first and you have one star; the second and third targets give two and three. Then the game updates the profile you are playing under:
- Your stars on that level become the higher of the old and new count, and the same goes for your best score.
- Any badge the run unlocked, such as a five-wave cascade or a first Six Star, is added.
- If you passed, the next level opens.
- Your total stars are counted again, which is what moves you up the VIP ladder.
The result panel then tells you how it went: "Level 7 complete!" (with your own level number) and your stars, or "Out of moves" with the number of points you were short. Stars are the only thing a level pays into, and the 6 Club VIP levels page shows how many each step needs.
Checking a settled level later
There is no long history of every run. What the game keeps is the result that matters for each level, and you can find it in three places:
- The level map. Tap Levels under the board: each of the sixty tiles shows the stars you hold on it, and locked ones show a padlock.
- The result panel on a replay. Finish a level again and the panel shows either a new best or your existing best on that level.
- Your profile card. Signed in on the login page, the card shows your total stars, how many levels you have won and your best score on any level.
All of this lives in the browser on your device. It is private to you, but it does not follow you to another phone, so keep playing on the same one if your stars matter to you. And if a level is taking more of your evening than you planned, the result panel is a good place to stop; your progress is already saved.
Questions about how a level is settled
Does a level end as soon as I reach three stars?
No. A level always runs until the Moves counter reaches zero. Passing a star target early simply means every remaining move is a chance to add to your score, and only the final score is checked against the targets.
Why did my tap do nothing in the middle of a combo?
While a move is playing out on screen, the board does not take new swaps and the Hint button waits. The move was already worked out the instant you made it; the animation is only showing you the result. Tap again once the jewels have settled.
Can a bad replay lower the stars I already have on a level?
No. When a level is settled, the game keeps the higher of your old and new stars and the higher of your old and new scores. A weaker run is counted in your totals but never written over a better one.
Is a finished level stored anywhere online?
No. Results are saved in the browser on this phone or computer, under the profile you are using. There is no server copy, so clearing the site data also clears your progress.
